Week1~3
Animation Project Proposal & Pre-Production
“Tip of the Red sting”
「アカイトの先/紅線的彼端」
「アカイトの先/紅線的彼端」
by Lau Pak Yan
Course Code & Name
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SM2288 Independent Animation Project (19-20, Semester A)
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Project Nature
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Character
Design & Development
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Student Info. 1
(Group Leader)
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Lau Pak
Yan
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劉柏恩
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54802708
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pakyanlau3-c@ad.cityu.edu.hk
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Mobile No: 66980639
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seanlau0708@gmail.com
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Advisor Info.
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LEUNG, Hiu Ming Eddie
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Version &
Date of Creation: |
Final Version: 1
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September
16, 2019
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Instruction
The student is required to complete ALL mandatory sections
from 1 – 16 as listed below by typing on this
MS Word document. When complete, please use File > Save As... then select Save As Type = PDF - the mandatory file format for the assignment submission to CANVAS by the group leader on or before the deadline. If the student has any additional materials for submission, please combine them into one single PDF for submission.
MS Word document. When complete, please use File > Save As... then select Save As Type = PDF - the mandatory file format for the assignment submission to CANVAS by the group leader on or before the deadline. If the student has any additional materials for submission, please combine them into one single PDF for submission.
Indicative contents (All Mandatory):
- Production
Title in both English and Chinese
- Director’s Statement
of Intention (Background, source of inspiration,
concept, insight, aims/objectives and scope)
- Animation Type, Creative/Artistic
and Technical Elements of the Proposed Project.
- Concept/Premise (one sentence of the
central idea)
- Synopsis (Note: If cause and effect
is used, please list them out in pairs after written the Synopsis.)
- Running Length
- Mind Map (Concept Map)
- Visual Theme & Visualization (The
intended final look, style and feel of the final work)
- Screenplay (for storytelling
animation) / Visual Structure Mapping (non-storytelling animation and mood
piece)
- Mood Board (Emotional Feeling with Tone, Manner and Style) per Drama Block/Scene/Shot/Event
- Style
Frames (Snapshot of a finished frame as it
would look within a longer animation. It aims to capture the overall look,
feel, and tone & manner of an animation, but in a still image. Style
frames can help capture the colours, mediums, textures, cinematography,
and assets that you plan to use in your animation.)
- Concept Art Design (e.g. character sheet, props sheet, visual
design of background, layers, set, scene… etc. with
full color and texture)
- Storyboard
- Production Workflow, Feasibility Study & Test Items
- Production Schedule (Including Pre-Production, Production and Post-Production. The
milestones of your project, and how you expect to schedule your time; the
milestones you have established, showing what should have been completed
at each milestone)
- Responsibility Assignment Matrix (RACI Matrix) – Estimated Figures
- Reference List
Note: Please notice the gray texts are tips and examples to aid the
student to complete this document properly.
Please delete and replace those gray texts with your own words in black color.
Please do not include any gray texts in your submission.
Please delete and replace those gray texts with your own words in black color.
Please do not include any gray texts in your submission.
Sections
highlighted in green color is for
inputting visual elements like image, photo and drawing.
1. Production Title in both English
and Chinese
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Tip of the Red sting 紅線的彼端
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2. Director’s Statement of Intention
Please write an abstract of not more than 100 words to
illustrate the background, source of inspiration, concept, insight,
aims/objectives and scope of the proposed animation project
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The inspiration
of this work mainly come from some game trailer and opening which has
stunning visual effects and impact. In
this animation, the focus will be visual effects and battling scene. For
example, the animation will include a futuristic night city, characters with
mechanic features (marionette and cyborg) and fictional weapons. Although
visual will be the main part of the animation, there and still stories to
support the work. The main character will slightly get back her lost emotions
through the screen play. Which will cooperate with the visual to make
audience feel stunning.
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3. Animation Type, Creative/Artistic and Technical
Elements of the Proposed Project
Please describe the creative/artistic and technical elements
of the proposed project.
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Animation
Type:
3d
ANIMATION
Creative/Artistic/Aesthetic
Elements:
Love story, tragedy, nonhuman creatures
(Marionette/cyborg), Red string (blood v.s. love relationship)
Technical
Elements:
Anime
style toon shading
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4. Concept/Premise
Please write one sentence of the central idea with not more
than 10 words.
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Tragedy battle
between two non-human lovers
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5.
Synopsis
Please write a short paragraph of synopsis with not more than
100 words. If cause and effect or chain effect is used, please list them out
in form of pairs or in form of sequence after the Synopsis.
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Background:
There are two species of intelligent creature on
the land: human and Machina (Robot with blood). They cooperated and created a
creature with no soul and heart to be the slave of them—Marionettes.
They start a war for the ownership of marionette.
The key scientist Coleus who created marionette feel guilty and responsible
to the war. He suffers from depression because of it. But a miracle
marionette girl (Flanca) with heart and soul saved him. He falls in love with
Flanca and getting rid of his depression days until a point when they are
separated.
Coleus and Flanca was caught by the armies and
separated to two sides.
Coleus is in the Machina side, being alternated
into a cyborg and gone mad.
Flanca is in the human side, being brainwashed
and falsely trusted the general of the army is who she loves. Thus, Flanca
will follow all orders from the general.
Screening part:
The animation starts at a point that Flanca
receive an order from the general to kill the army from the Machina side.
Flanca does not know that the person who lead the army is Coleus. Flanca will
have a fight with Coleus. At last, Flanca got back her memories and know that
she loves Coleus at the same moment that she stabbed Coleus. Flanca feel a
complex emotion bursting out form inner (mainly anger and sorrow). And
started her revenge to the army in the future.
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6.
Running Length
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5 Minutes
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7. Mind Map (Concept Map)
Please put your Concept/Premise
keyword in the center of the mind map as the central idea and
thinking up new and related ideas which radiate out from the center. The
radiated branches could be related to Who, When, Where, How, Why… or any
random keyword pop out from your mind. At the end, highlight some of the most
interesting keywords in the map for further development and visualization.
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8. Visual Theme & Visualization
Firstly, please list out the most interesting keywords generated from
your mind map.
Secondly, define a Visual Theme to help visualizing those keywords.
The Visual Theme is a simple sentence for defining a specific look, feel and
style related to life, society, human nature, music or things that have
specific styles. For example, “Baroque Style” and “Hong Kong 60’s” are a good
example to define specific look, feel and style for a certain period, social
and cultural. (Note: Multiple cultures could be mixed and clashed in a Visual
Theme)
Finally,
associate the Visual Theme and the keywords together, then visualize them
with a collage of visual elements like images, photos, graphic,
typography…etc. (Reference: https://www.masterclass.com/articles/10-classic-movie-themes-with-examples#10-classic-movie-themes-and-why-they-matter)
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List of interesting Keywords from the Mind Map
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Opposition, lovers, tragedy,
wars/fights, inorganic creatures, loss of emotion
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Visual Theme
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Time / Period
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Location / Country
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Culture / Genre
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Future
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Fictional European world
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Victoria/ Gothic
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Visualization
of the Visual Theme and Keywords
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9.
Screenplay
(for storytelling animation) OR Visual Structure Map (non-storytelling
animation)
A breakdown from treatment by event, location, mood, style,
tone, manner and character, etc. into scenes. To write what audiences will
see and what they will hear and feel. Please check the screenwriting format
here:
For non-storytelling animation and mood piece, please prepare
a set of visual structure map and paste below. (Note: Please check the given
example files)
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Screenplay (for storytelling animation)
Scene 1 (Scene Description with
Time, Location INT/EXT, Mood, Character, Keywords)
Scene 2 (Scene Description with
Time, Location INT/EXT, Mood, Character, Keywords)
Scene 3 (Scene Description with Time, Location INT/EXT,
Mood, Character, Keywords)
OR
Visual Structure Mapping (Note: Please check the given example files)
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Please add page as need…
10.
Mood
Board (Emotional Feeling with Tone, Manner and Look) per Drama
Block/Scene/Shot/Event
For
each drama block/scene/shot/event, please prepare a collage of images for
illustrating the intended emotional feeling, tone, manner and look of that
moment. (Reference: https://www.canva.com/learn/make-a-mood-board/)
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Mood of Block 1
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Place one collage image and the associated keywords
(emotional feeling, tone, manner and look) here. (.jpg images)
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Mood of Block 2
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Place one collage image and the associated keywords
(emotional feeling, tone, manner and look) here. (.jpg images)
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Mood of Block 3
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Place one collage image and the associated keywords
(emotional feeling, tone, manner and look) here. (.jpg images)
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Please add row as need…
11. Style
Frames
Snapshot of a finished frame as it would look within a longer sequence. It aims to capture the overall look, feel, and tone & manner of the sequence, but in a still image. Style frames can help capture the colours, mediums, textures, cinematography, and assets that you plan to use in your sequence. (Note: This section could be the student’s original creation or referencing other’s creation. If the student opts to use others’ style frames as their reference, a proper citation in APA format must be added in this section.) Samples of Style Frames: http://artofstyleframe.com/ http://www.pinterest.es/gabrielcwatkins/style-frames/ |
12. Concept
Art Design
(Note: This part should be your
original creation, but NOT referencing other’s work!)
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13.
Storyboard
Please
use the given storyboard template to prepare your storyboard template
“storyBoardFormV_16to9_Film_Outline_03.psd” and create a PNG image file with image resolution: 300dpi (2224px
x 3152px), and place them on the next pages. Please read the
“Readme-UsingStoryBoardFormToCreateAnimatic.pdf”
Please
draw the storyboard in sequence from top to down. On each page of the storyboard, you must indicate the scene
number, shot number and page number in the given field. For example, for 30
seconds’ production, the number of frame in your storyboard should be around
24 frames. For 3 minutes’ production, the number of frame in your storyboard
should not less than 30 frames. For 5 minutes’ production, the number of frame
in your storyboard should not less than 60 frames. (Note: The total number of frames is all depends on pace and rhythm
of the film) (Reference: https://www.pinterest.com/search/pins/?q=how%20to%20storyboard&rs=typed&term_meta[]=how%7Ctyped&term_meta[]=to%7Ctyped&term_meta[]=storyboard%7Ctyped , https://www.pinterest.com/pin/AVncg55P9kAlRogwQ1kB_TQCNfBuq8Dibwa5lTvdnov_z2vi-b7DmJc/)
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Please duplicate or
insert additional storyboard as need. (Please use Image Resolution: 300 (2224px
x 3152px) in PNG image format)


14. Production Workflow,
Feasibility Study & Test Items
Please write a description of your production workflow and how
you conduct the feasibility study and test in 100 words. The student may use
point form, image or follow chart to help explain it as need.
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Production Workflow:
Pre-production:
Idea generatingà story
writing & concept artà
storyboard& timing à
animatic & music
Models design
mapà
modelingà
texturing à
render style test
Production:
Models design
mapà
modelingà rigging
àcharacter
animation setà
texturing àstaging
& lighting à
animation à VFX
à
rendering
Post-production:
Composition àcoloring
à VFX
àfine
tuning à render
the outcome
Software Tools:
Maya, 3ds Max, clip
studio paint, photoshop, After effects, premiere, substance painter
Hardware Tools:
Mouse,
keyboard, rendering machine, Wacom Intuos drawing pad
Feasibility Study
& Test Items:
Test on rendering
style
-Rendering
engine and composition method in AE
Ways to present
a “String”
-what
texture to use in 3D
-If
3D did not work, draw with 2D
Make 10 second
of full quality animation.
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15.
Production
Schedule (Including Pre-Production, Production
and Post-Production)
Please replace the Task Name with your actual task name. Please remove the sample colour
bar and input the task duration with your fill colour and duration.
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17.
Reference List
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Please cite your reference(s)
by using APA format in here
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The student must be aware of academic
honesty at all-time when the student is engaged in discovery and innovation in
the University. Students are expected to ‘present their work, give proper
acknowledgement of other’s work, and honestly report findings obtained’. The
rules on academic honesty also apply to media, art and design project. All
reference including the source of inspiration must be adequately cited in the
media and report(s). If the reference works were a significant inspiration and
source for the concept or visual design of your work, you should have clearly
stated in your report(s), especially in the final report precisely how these
sources inspired and informed your work. Furthermore, “acknowledgement” credit
at the end/beginning of the film/animation/games/interactivity media etc. are
recommended to give explicit recognition to these sources. For more
details, please check the SCM
Plagiarism Guidelines for Students here: SCM
Plagiarism Guidelines for Students_Sept 17.docx; SCM Rules Governing Copying, Plagiarism,
Collusion and Substitution In Academic Assessments here: http://www.cityu.edu.hk/scm/download/SCM_Rules4CopyPlagiarism.pdf and
Penalty on Substantiated
Academic Dishonesty Cases here: Updated_Penalty_(with_immediate_effect)_on_Substantiated_Academic_Dishonesty_Cases.zip
Reference List
Block, Bruce. (2001). The Visual
Story: Seeing the structure of Film, TV, and New Media. MA, USA: Focal
Press















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