Outdoor background - shading part 2 (Render engine choice)
At first, I decided to use Pixar's RenderMan in Maya to finish my project. But in the process of using blender to generate the city model, I found that there is a special render engine called “Eevee” in blender. The render speed and workspace preview speed of it is extremely fast. The speed is 5 to 10 time quicker than a traditional PBR render engine like RenderMan. I can get a real time preview even if I make some complicated shaders and special effects in the scene. I can tweak those emission and volume shaders more precise without forcing myself to endure a lagging preview window.
Single frame rendered with Eevee, rendering finished in 2 seconds:
Single frame rendered with Cycles (PBR renderer in blender), rendering finished in 4 minutes:


Comments
Post a Comment