Outdoor background - shading part 6 (light beam and fire)

 As the background is a futuristic fantasy scene. It needs to have some special effects attached on it to enhance the atmosphere.  

The first effect I tried to make is the engine exhaustion flame I tried 5 method to make it and pick the last one as the final product.

The first two version is mainly done by composition in aftereffects. Although it looks good, the procedure to make it is a bit inefficient. So, I try other more direct way which can create a fire without pro-compositing. 

First version of fire:


Sceond version of fire:


Third version is directly assigning an emission shader on an object in blender with Eevee renderer.


The fourth version is using only volume shader to build a fire. (rendered with blender cycle)


The fifth version is like version two while it is created only with blender instead of 3ds max+ aftereffects. I tried to find a corresponding node and effects in blender to mimic what it did in 3ds max and aftereffects.  This fire element is a combination of  volume shader and emission shader on solid objects.




Another effect is the energy beam under the main floating island. It is a combination of three layers of emission shader.

First version:


Second version:


Final version of energy beam & flame:

















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